Oculus announced today that hand-tracking on Quest will start rolling out sometime this week with basic functionality. A hand-tracking SDK will be made available next week, giving developers the ...
Sarah has been a writer all her life, and spent several years as a successful ghostwriter for numerous websites prior to becoming an editor and contributor for GameRant in 2015. She kicked off her ...
The Oculus Rift, Facebook’s cord-free VR headset that starts at just $400, is getting a couple of new features over the next year. I had the opportunity to check out what might be the coolest one: ...
Starting this week with the launch of hand tracking, Oculus Quest owners no longer need controllers to operate the standalone VR headset. UPDATE Dec 10: v12 is now rolling out with this feature ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More When a company unexpectedly adds a major new feature to a device after ...
Starting this week, the Oculus Quest VR headset becomes even more tantalizing by adding a feature we’ve never seen ship as a built-in option in a VR system: hand tracking. VR users will be able to put ...
This is where it’s about to get a bit more technical… buckle up! We’re currently using Unreal Engine 4.27.2 for Myst. Meta has some base code for hand tracking in Unreal—but not enough for a game like ...
The latest update to the Oculus Integration for Unity adds the Quest’s controller-free hand-tracking to the editor. Facebook added experimental controller-free hand-tracking for Quest in December. It ...
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