Vertex School explains how periods of industry disruption can create an opening for new game artists who master both the ...
Brad Faucheux, a Senior Animator at NetherRealm Studios, known for developing the Mortal Kombat and Injustice series, put his ...
Cold Symmetry, the studio behind the 2020 hit Mortal Shell, which put a creative spin on the soulslike formula, is back with ...
Bilibili, one of the most popular Chinese video-sharing platforms, has launched its international app globally and is ...
Blue Nile has been experimenting with 3D Gaussian Splatting for some time, and the results are often wonderfully weird. If ...
The Design Director, Jason Epps, mentioned that when he played the Tomb Raider Survivor Trilogy, he felt more engaged when he ...
If clowns and old Disney cartoons creep you out, you should try Twisted Tower, a freshly released first-person shooter ...
David Papunashvili discussed the workflow behind the Punk Knight project, explaining how he projected the 2D concept directly ...
Renowned 3D Artist Sherif Dawoud showcased his version of Morrigan from Capcom's Darkstalkers fighting series, adding realism ...
Firg's Cut Plane does exactly what its name implies: it lets you slice a mesh with a plane and see the result in real-time as ...
Take a look at this eye-catching 3D scene and its WIPs unveiled by Digital and Technical Artist Deepak Kushwaha. The scene was made using Blender, and the artist shared some thoughts on the tools used ...
Juego Studios discusses full-cycle development, co-development, AI-assisted production, LiveOps, porting, and how external partnerships are reshaping modern game development.
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