Vertex School explains how periods of industry disruption can create an opening for new game artists who master both the ...
Bilibili, one of the most popular Chinese video-sharing platforms, has launched its international app globally and is ...
Cold Symmetry, the studio behind the 2020 hit Mortal Shell, which put a creative spin on the soulslike formula, is back with ...
Brad Faucheux, a Senior Animator at NetherRealm Studios, known for developing the Mortal Kombat and Injustice series, put his ...
Blue Nile has been experimenting with 3D Gaussian Splatting for some time, and the results are often wonderfully weird. If ...
Anna Cerutti discussed the workflow behind the Harvey project, explaining how it started, the importance of creating a story ...
If clowns and old Disney cartoons creep you out, you should try Twisted Tower, a freshly released first-person shooter ...
The Design Director, Jason Epps, mentioned that when he played the Tomb Raider Survivor Trilogy, he felt more engaged when he ...
Renowned 3D Artist Sherif Dawoud showcased his version of Morrigan from Capcom's Darkstalkers fighting series, adding realism ...
David Papunashvili discussed the workflow behind the Punk Knight project, explaining how he projected the 2D concept directly ...
Juego Studios discusses full-cycle development, co-development, AI-assisted production, LiveOps, porting, and how external partnerships are reshaping modern game development.
Anna Cerutti discussed the workflow behind the Harvey project, explaining how it started, the importance of creating a story for the character, and detailing how she blended cartoonish proportions ...